Editor's Note: The following is reprinted with the permission of World Politics Review. For more from WPR, sign up for a free trial of their subscription service, get their weekly e-mail, or follow them on Twitter. Rex Brynen is Professor of Political Science at McGill University and co-editor of the PAXsims blog on conflict simulation.
By Rey Brynen, World Politics Review
When former U.S. Marine Amir Mirzaei Hekmati was sentenced to death for espionage by an Iranian court earlier this month, he was accused, among other things, of helping to make video games. In his televised “confession,” Hekmati stated that, after working for the U.S. Defense Advanced Research Projects Agency, “I was recruited by Kuma Games Company, a computer games company which received money from [the] CIA to design and make special films and computer games to change the public opinion’s mindset in the Middle East.” He added, “The goal of Kuma Games was to convince the people of the world and Iraq that what the U.S. does in Iraq and other countries is good and acceptable.”
Needless to say, neither Hekmati’s alleged confession nor his conviction means the charges are true. Rather his arrest is better seen as yet another indicator of the escalating geopolitical tensions between Tehran and Washington. Still, the incident highlights the extent to which video games and international politics have increasingly intersected in recent years. FULL POST